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  • Category: Code

    Convert Milliseconds to Time (H:M:S)

    Converting milliseconds to a time string can be a pain, especially when you're measuring something dynamic. In most languages I've come accross the Date object is calculated by the number of milliseconds that have passed since Jan 1, 1970. Because the different parts of a date are based on different bases ie: 60 minutes in an hour, 24 hours in a day etc. It's a lot easier to get the milliseconds passed since Jan1, 1970 and work with that value. This only works if you want to get the difference between two dates. If you were to subtract two dates(expressed as milliseconds) and get 432000000 milliseconds(5 days), then convert that to a Date object, the code would interpret 432000000 as Jan 6, 1970.

    In another scenario I was just writing a podcast player in Flex 3/AIR and wanted to convert the Sound.length and SoundChannel.position values, both of which are measured in milliseconds, and display the length and current position of the episode in formats that would make sense. So I wrote a generic function that accepts millisecondsas an argument and returns the formatted time string.

      /**    Milliseconds to Time String in Flex 3              **/
      /**    Author: Yoav Givati [http://fightskillz.com]       **/
    
    public function fnMillisecondsToTimeCountUp(time:Number):String {
    
    	//calculate playtime from milliseconds
    	var h:Number = new Number(Math.floor(time/1000/60/60));
    	//minutes left shows total minutes left plus hours, 1h5m = 65mins
    	//so we subtract the amount of 60's added by the hours to get just minutes
    	var m:Number = new Number(Math.floor(time/1000/60)-(h*60));
    	//seconds left
    	var s:Number = new Number(Math.floor(time/1000)-(m*60));
    
    	//create string variables
    	var hours:String;
    	var minutes:String;
    	var seconds:String
    
    	//make sure minutes and seconds are always two digits
    	if(m.toString().length == 1) {
    		 minutes = "0"+m;
    	} else {
    		 minutes = m.toString();
    	}
    
    	if(s.toString().length == 1) {
    		seconds = "0"+s;
    	} else {
    		seconds = s.toString();
    	}
    
    	//if hours or minutes are 0 we don't need to see them
    	if(h == 0) {
    		hours = '';
    		if(m == 0) {
    			minutes = '';
    		} else {
    			minutes = minutes+":";
    		}
    	} else {
    		hours = h+":"
    		minutes = minutes+":";
    	}
    
    	// after 1 hour passes the seconds become 4 digits long
    	// the last two of those digits represent the actual seconds
    	seconds = seconds.slice(seconds.length-2, seconds.length);
    	return hours+minutes+seconds;
    
    }

    You'll notice that I'm using Math.floor(), it's crucial that you round down, because the way the hours are being calculated for example, rounding up would show one hour had passed after only a fraction of an hour, just rounding up the minutes or seconds would cause everything to be out of sync and the math would be concussed. For those of you who are confused I should clarify that Math.floor(1.8) would return a value of 1 and Math.ceil(1.3) would return a value of 2, the term 'round' is probably a misleading. If you were using this function to count down instead of up, you would useMath.ceil()(although still not for the hour value), you essentially want to stay on the 'other side' of the minute or second for as long as possible.

     

    Passing a Multi-dimensional Array Between Javascript And Php.

    Passing data between client and server is pretty straight forward, we use HTML structured forms and AJAX calls to put data up, and echo/print methods to bring it down. The data types transmitted are usually strings and numbers. Unfortunately Javascript and Php don't have built in conventions for you to pass arrays or objects between one another. This article shows you how to pass an array from server to client, and then from client to server. Looking around Google there are a number of other developers who've found ways to do this, but the methods they use tend to limit the number of tiers in the array being passed from client to server, use up unwarranted resources for multiple form items and variables to hold each array item, and limit your overall control of the task. This method focuses on getting your data from an array to a string and back again using 1 hidden input, 1 variable, and allows you to have as many tiers to yourarray as you have characters to use as delimiters.

    Passing an array from Php to Javascript is quite simple, because our array starts in Php, and Php is parsed first by the server. The whole process can be done in one block of code. Loop through the array in Php echoing it into Javascript code, which when parsed by the clients browser will generate a Javascript array.

    Say we have a Php array:

     array("model" => "Prophecy Les Paul Ex", "neck" => "Mahogany"),
         "Fender" => array("model" => "Lite Ash Telecaster", "neck" => "Birdseye Maple" ),
         "Washburn" => array("model" => "Idol WI15", "neck" => "Rosewood")
         );
    ?>

    On the page to be served add the following Php which will loop through the arraygenerating the Javascript code to re-create the array on the client-side. You may also want to wrap the generated Javascript in a function if you don't want thearray to be generated on page load, or want to be able to refresh/reset the array:

     
    var Guitars = new Array();

    That's it.

    Now if you want to pass the array back from Javascript to Php it's a bit more complex. We'll use the Javascript array Guitars that we just created. First we'll need an HTML form:

     
    <form method="post" action="/example.php">
    </form>

    Note the use of both id and name. Name will be assigned to the posted variables we'll need to pick up on the server, as for referring to the input in Javascript you could use the getElementByName(); but I find it to be less reliable and harder to keep track of which elements have a name and which have an id. Using id throughout your application is more uniform.

    Anyway remember we still have the array Guitars from before, now we need to write the function called by the Submit button:

     
    function fn_SubmitForm() {
         arr_Guitars = document.getElementById('arr_Guitars'); //get the element
         arr_Guitars.value = ""; //make sure the value is empty in case the user double clicked
         //loop through the array Guitars concatenating the values into a formatted string
         for(var i in Guitars) {
              arr_Guitars.value += Guitars[i]['model'] + ':' + Guitars[i]['neck'];
              /*
              //Nest this for(){} loop within itself for every tier of your array
              //for each nesting move the delimiters over, if you used a ; next, the
              //nested loop would look like the following:
              for(var ii in Guitars[i]['avail_colours']) {
              arr_Guitars.value += Guitars[i]['avail_colours'][ii]['colour'] + ';';
              }
    
              //to add more array items to this Guitar[i] replace the last delimiter of
              //the output of the last nested loop with that of the tier above it
              arr_Guitars.value = arr_Guitars.value.replace(/;$/,":");
              //or if you're finished with this Guitar[i] remove it
              arr_Guitars.value = arr_Guitars.value.repalce(/;$/,"");
              */
    
              arr_Guitars.value += ',';
              //the preceding line could be added to the end of the first line of the
              //loop if you're only passing a two tiered array
         }
         //remove the last , from the formatted string
         arr_Guitars.value = arr_Guitars.value.replace(/,$/,"");
    
         document.form_Decision.submit();  //submit the form
    }

    Note the formatted string uses the following structure model:neck,model:neck. Also for those new to regular expressions the expression used in the value.replace(); method in plain english means "the comma before the end of the string". Forward slashes mark the beginning and end of the expression, the comma represents a comma and the dollar sign represents the end of the string being analyzed.

    Now on the server:

    <?php
    //get the formatted string
    $Guitars = mysql_real_escape_string($_POST["arr_Guitars"]);
    //make sure the array being passed is not empty
    if($Guitars != ""){
         //Php's explode function breaks apart the string into an array of strings based on the delimiter
         //Here we break apart the string into it's sub-strings <em>model:neck</em>
         $Guitars = explode(",", $Guitars);
    
         //for each exploded array item separate the model and neck values and elaborate the array
         foreach($Guitars as $key=>$row) {
              $row = explode(":",$row);
              $Guitars[$key] = array(
                   "model" => $row[0],
                   "neck" => $row[1]
                   );
         }
    }
    ?>

    And that's it, you now have $Guitars again on the server. This method of passing arrays is extensible in that each level of the array can have unlimited values, and the arrayitself can have unlimited dimensions. For every dimension added to the array you need a new delimiter and you have to run a variation on the second foreach() statement above based on that delimiter.

     

    Embedding fonts in Flex 3

    Fonts are the creative content of the font designer or foundry, so if you don't have a collection of fonts you've paid for, and aren't planning on purchasing some, you should stick to free fonts. A good place to start is Google, you'll find plenty of foundries who make a few free fonts, and several sites like [http://www.fonts.com/]. You may choose to embed a particular font that came with your operating system for the sake of cross-platform uniformity as well, however you still need to make sure that it is either an OTF (Open Type Font) or TTF (True Type Font), as Flex works with these file types. There are ways to convert postscript and other font formats to OTF/TTF but it's tedious and you're better off finding a different compatible font

    You can also load fonts as an external resource in your apps similar to just calling a system font, however embedding them is the way to go. Embedded fonts can be anti-aliased, take part in effects, and are handled as a true asset and thus with a higher regard in your application.

    There are a number of ways to embed fonts in your Flex applications. If you'reembedding a font that's active in your system you can specify the system name as in the following example:

    @font-face {
    src: local("Arial");
    fontFamily: MyFont;
    }

    Likely however you'll not want to keep a whole bunch of fonts active or have to think about activating your project fonts every time you compile, in which case you can copy the font file to your project directory. In the example below the Arial font is in a 'fonts' sub-directory of my project:

    @font-face {
    src: url("/fonts/Arial.ttf");
    fontFamily: MyFont;
    }

    Note: If you use spaces in the font family as in "My Font" you'll run into an issue where the font appears in Design View but isn't compiled with the app.

    There are other options that can be specified to customize your font-face:

    fontStyle: normal | italic | oblique;
    fontWeight: normal | bold | heavy;
    advancedAntiAliasing: true | false;

    These style declarations are placed within the mxml <mx:Style> tag. The above code uses CSS, which is best for styling and skinning your application, but if you prefer you can do the same thing in actionscript.

    For more information on how to, and why you should/shouldn't embed a font in your applications refer to [http://livedocs.adobe.com...fonts_09.html]

    Keep in mind that font files can be quite large, in the 5-12MB+ range and that size will be added to the weight of your application. It's best to use lighter fonts when creating online apps, in which case try to find one's under 200KB.